AI Insights · Timothy · April 2025
Top 5 Otome Games on Android in South America: Q1 2025
Explore the performance of the top 5 Otome games on Android in South America during Q1 2025, featuring insights from Sensor Tower on downloads, revenue, and active users.
In the first quarter of 2025, the Otome game category on the Android platform in South America saw varied performances among the top five apps. Here's a closer look at how each game fared in terms of downloads, revenue, and active users.
Love and Deepspace from InFold Pte. Ltd. experienced a dynamic quarter. Weekly revenue started at around $41K, dropping to $14K in early February, before climbing back to end the quarter at approximately $27.8K. Downloads peaked at 17.3K in mid-January, then declined to about 8.6K by the end of March. Active users showed a similar pattern, increasing to 79.4K in early February and then gradually decreasing to 63.5K.
My Candy Love : Otome Sim Game by Beemoov Games saw fluctuating trends. Revenue peaked at $5.3K in late January, followed by a decline to $1.9K by the end of March. Downloads reached a high of 7.4K in early March, while active users decreased from 85.7K in early February to 67.8K by the quarter's close.
Golden Desire: Fantasy Romance from StoryTaco.inc showed noticeable growth mid-quarter. Revenue, initially low, surged to $1.1K in early March before dropping to $62. Downloads followed a similar trajectory, peaking at 4.7K in late February. Active users increased significantly, peaking at 5.6K in early March, before declining to 1.5K.
My Candy Love NewGen ® also from BEEMOOV GAMES, experienced a steady decline in downloads throughout the quarter, starting from 13.9K and ending at 860. Revenue peaked at $554 in early February and showed slight fluctuations thereafter. Active users decreased from 26.4K at the start to 10.6K by the end of the quarter.
Tears of Themis by COGNOSPHERE PTE. LTD. maintained relatively stable revenue, peaking at $656 in mid-February. Active users fluctuated slightly, starting at 341 and ending at 187.
These insights, sourced from Sensor Tower, provide a snapshot of the Otome game's market dynamics in South America. For more in-depth analysis, visit Sensor Tower's platform.